GLITCH_FORGE

> System.run("hyperspace_indie_games") // Creating pixel-perfect arcade physics & dark retro adventures.

LOAD PROJECTS

> RECENT_DEVLOG_LOGS

[12.04.2026]

Optimizing 2D Colliders for 'Chrono-Hustle'

We migrated the tilemap collision detection to a custom raycast solver. Result: 24% reduction in CPU frame overhead on lower-end devices. Frame rates locked at 60 FPS.

[28.02.2026]

Working with 8-bit FM Synthesis

Writing the OST for 'Void-Scraper' inside DefleMask. Leveraging the YM2612 sound chip emulation for that grit-heavy SEGA Genesis sound palette.

> COMPILED_GAMES

Void Scraper Game

VOID-SCRAPER

Cyber-Roguelite // Godot

Ascend a vertical tower of procedurally generated hacker guilds. Steal components, override security nodes, and escape.

PLAY DEMO
Chrono Hustle Game

CHRONO-HUSTLE

Precision Platformer // Unity

Every dash rewinds your timeline. Dodge bullets, traverse neon corridors, and complete delivery runs under 10 seconds.

PLAY DEMO

> ENGINE_SPECS

TECH STACK

  • GODOT ENGINE (PRIMARY)
  • UNITY 3D (C#)
  • ASEPRITE (PIXEL ART)
  • FMOD / AUDIO LAB

INFLUENCES

  • OUTRUN & NEON RETRO
  • 90S ARCADE CABINETS
  • DISTORTED FM SOUNDS
  • CYBERPUNK GLITCH ART