My journey, expertise, and what drives my passion
Crafting immersive game worlds, designing intricate systems, and breathing life into interactive experiences that captivate players.
Based in Portland, Oregon, I bring years of dedicated experience and a deep passion for my craft. I believe in continuous learning, open collaboration, and pushing the boundaries of what's possible.
// Expertise
Systems programming, gameplay mechanics, and AI behavior trees.
Shader development, procedural generation, and VFX pipelines.
Crafting immersive game worlds with compelling pacing and spatial storytelling.
Adaptive music systems and sound design for interactive environments.
// Career
Running an indie studio developing Hollow Depths, managing a team of 4 contractors.
Worked on combat systems and procedural world generation for a top-selling survival game.
Shipped 2 indie titles, handling gameplay programming, UI systems, and optimization.
Specialized in real-time rendering and game engine architecture. Won Best Student Game award.