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3 Games Shipped

Indie Game Developer & Technical Artist

Crafting immersive game worlds, designing intricate systems, and breathing life into interactive experiences that captivate players.

Based in Portland, Oregon, I bring years of dedicated experience and a deep passion for my craft. I believe in continuous learning, open collaboration, and pushing the boundaries of what's possible.

3 Games Shipped
50K+ Steam Wishlists
4.8★ Avg. Review Score

Skills & Specializations

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Game Programming

Systems programming, gameplay mechanics, and AI behavior trees.

C#C++UnityUnreal Engine
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Technical Art

Shader development, procedural generation, and VFX pipelines.

HLSLShaderGraphHoudiniSubstance
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Level Design

Crafting immersive game worlds with compelling pacing and spatial storytelling.

ProBuilderTerrain ToolsLightingNavMesh
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Audio & Music

Adaptive music systems and sound design for interactive environments.

FMODWwiseReaperProcedural Audio

Experience & Education

2022 — Present

Founder & Lead Developer

Obsidian Forge Studios

Running an indie studio developing Hollow Depths, managing a team of 4 contractors.

2020 — 2022

Gameplay Programmer

Iron Gate Interactive

Worked on combat systems and procedural world generation for a top-selling survival game.

2018 — 2020

Junior Game Developer

Pixel Punk Games

Shipped 2 indie titles, handling gameplay programming, UI systems, and optimization.

2014 — 2018

B.S. Computer Science (Game Dev)

DigiPen Institute

Specialized in real-time rendering and game engine architecture. Won Best Student Game award.